Procedural Game Jam 2014 – Part 8 – Uploaded!


Posted! You can download (Mac or PC) here: http://tfurmanskigmailcom.itch.io/forska

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I added in weather and spotlights on points of interest. This actually makes night a better time to look for things, but I find that kind of balances the open exploration during daytime.

I might actually take a stab at making a web player version – the game it pretty heavy as it stands, but some optimization might make it run reasonably well in a browser. It technically works as-is, but hangs a bit when loading a new level, and there’s a lot of other things I could do to optimize.

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As far as features, there’s any number of places to expand – from more terrain types to more sophisticated buildings to more complicated agent behavior, but I have many places to build from. I’m taking a little breather and looking at what other people are doing at #procjam.