Procedural Game Jam 2014 – Part 3


Finally a name for the project – “Forska” – Swedish for “Researching” (according to Google Translate).

I thought I’d have done more with cities today, although I did get this:

16Cells

Wang Tile enthusiasts and some sprite artists might recognize the image’s significance – it’s a (slightly skewed) map of the 16 different “tiles” needed to account for tiles bordering in cardinal directions. “I” sections, “T” sections, and a “+” section, along with a lonely tile with no neighbors. I have the beginnings of a database for storing 3D models and outputting them in this style – they’re just white boxes now but they could be used for walls, floors, arches, and the like. This is the skeleton that I’ll be using to build artificial structures in Forska this week. It’s simple but easy to use, prefect for a tight deadline like, say, a game jam.

It’s uploading as I type, but I should have a youtube clip of the project in action, showing the navigation scheme I’ve been playing with. It’s a descendant of “WorldByFrame” and a slight update to “Eye’s Incunabula.” What’s funny is that the project can run fine in real time, but it completely changes the tone of the scene. I’ll probably make a realtime variant, but I like looking at the scene in single images right now – not having to worry about 30-60fps activities frees ones attentions to other aspects of the world.