Category: Uncategorized

  • Procedural Game Jam 2014 – Part 6

    I took back the sky!  That is to say, I removed the static skybox and placed a series of concentric spheres in the world.  I also gave the spheres shaders that would let me adjust their color and transparency. I’m not sure I’ll have time during the Game Jam to fully implement proper day/night cycles…

  • Procedural Game Jam 2014 – Part 5

    My code’s getting pretty messy.  I found a good source for Worley noise (aka “Voronoise”) to throw into the terrain generation mix of “spices”. I also consolidated a lot of the functions into a single “Generate World” button – the idea is that eventually I won’t even have to press it, the computer will know…

  • Procedural Game Jam 2014 – Part 4

    A lot of time lost in the noise – Perlin noise, generally.  A large part of the day was also figuring out that some functions I use swap the X and Z coordinates while processing heightmaps…don’t ask me how long that took me to figure out. Although in retrospect I did get the beginnings of…

  • Procedural Game Jam 2014 – Part 3

    Finally a name for the project – “Forska” – Swedish for “Researching” (according to Google Translate). I thought I’d have done more with cities today, although I did get this: Wang Tile enthusiasts and some sprite artists might recognize the image’s significance – it’s a (slightly skewed) map of the 16 different “tiles” needed to…

  • Procedural Game Jam 2014 – Part 2

    As I’ve hinted before, this event has been a good incentive to consolidate a lot of my knowledge and procedural “bag of tricks” from older code forms into Unity. I spent far too long today toying with the terrain system, and adopting various cellular automata, erosion systems, and diffusion limited aggregation processes from my sketches…

  • Procedural Game Jam 2014 – Part 1

    The 2014 Procedural Game Jam started a few hours ago, and I couldn’t pass it up. Information is here – http://itch.io/jam/procjam I’ll go into detail on what I’m working on over the next few days. For now, I’m finalizing an aesthetic – something I like to do early on in a game jam so that…

  • Leap Motion Game Jam

    I picked up a Leap Motion at Indiecade, and decided to build a little game for the Leap Motion Game Jam to get acquainted with how it works. I decided to look at one part of the hand, the fingertips, and build a fairly simple arcade game using the hand’s ability to have five points…

  • Greetings!

    Welcome to the gradual opening of the web space.  I’ll be adding descriptions of projects, games, installations I’ve worked on or am current working on.  I’ll also be including a few posts on my work process for a few of these projects, as well as some dissection of a few works I’ve found interesting in…